Applying some language games in "warm - Up" part to create excitement and enhance learning English for grade 5 pupils

Applying some language games in "warm - Up" part to create excitement and enhance learning English for grade 5 pupils

Recently, teaching English has improved in method in the light of the communicative, learner-centered approach which is adaptable to require objectives and help pupils have many opportunities to communicate in English. However, at many primary schools, many teachers still apply traditional teaching method: grammar - translation. They spend much time explaining grammar rules. Pupils receive knowledge passively and have little chance to practice as well as to develop language skills. The classtime is often very boring so drawing pupils’ attention is generally failed.

How to create excitement for pupils during English lessons at the beginning? Through out serveral year - teaching experience, studying materials as well as observing the other teachers' class, I realize that stimulating pupils to learning actively during English lesson majorly bases on designing teaching-learning activities of each teacher in each lesson plan. And, warm-up activity - the starting point of the lesson plays a very important role although it makes up the shortest time of the classtime. However, in fact, many teachers are not aware much about the importance of warm-up activity. Thus, some of them have passed this part or they have not known how to make warm-up activities more interesting to attract pupils.

"A good beginning makes a good ending." The saying is necessary for each lesson plan of English teacher. So in this writing, I present the study entitled:

"Applying some language games in "warm-up" part to create excitement and enhance learning English for grade 5 pupils".

 

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Introduction
Reason to choose the topic:
Recently, teaching English has improved in method in the light of the communicative, learner-centered approach which is adaptable to require objectives and help pupils have many opportunities to communicate in English. However, at many primary schools, many teachers still apply traditional teaching method: grammar - translation. They spend much time explaining grammar rules. Pupils receive knowledge passively and have little chance to practice as well as to develop language skills. The classtime is often very boring so drawing pupils’ attention is generally failed.
How to create excitement for pupils during English lessons at the beginning? Through out serveral year - teaching experience, studying materials as well as observing the other teachers' class, I realize that stimulating pupils to learning actively during English lesson majorly bases on designing teaching-learning activities of each teacher in each lesson plan. And, warm-up activity - the starting point of the lesson plays a very important role although it makes up the shortest time of the classtime. However, in fact, many teachers are not aware much about the importance of warm-up activity. Thus, some of them have passed this part or they have not known how to make warm-up activities more interesting to attract pupils.
"A good beginning makes a good ending." The saying is necessary for each lesson plan of English teacher. So in this writing, I present the study entitled: 
"Applying some language games in "warm-up" part to create excitement and enhance learning English for grade 5 pupils".
Study purpose 
As an English teacher working in a primary school for ages, I have ever faced with variety of difficulties, especially in attracting children’s attention in grade 5 who have no reason to learn. Many of them don’t care what teacher talk and talk. What do you think in class time when the learners copy mechanically what teacher write on the board into their notebooks? However, every thing is different when pupils are in good mood, they will involve in the lesson better. How could I attract pupils’ attention? That’s why I choose this topic. 
In this research, I would like to mention some games and the basic techniques to conduct the games effectively during English lessons.
Study object: 
Applying some language games in "warm-up" part to create excitement and enhance learning English for grade 5 pupils.
Study measure: 
Observation method: investigate materials about methodology of teaching games myself as well as attend my colleagues’ English lessons.
Experience method: apply language games in teaching periods in English textbook at school.
Investigation method: make questions in order to test and check pupils’ understanding.
New point of the research:
One game may be applicated to many units in textbook.
These highly applicable games are especially focused on specific units in English 5 textbook. 
These games are illustrated with interesting pictures. The teams are named familiarly and cutely.
Content
The basis of reasoning:
Some researchers such as Nguyen and Khuat (2003) have shown that students are bored with learning in traditional methods like rehearsing, writing words on papers or learning passively through teacher’s explanations. Nguyen and Khuat (2003) believe that learners prefer to learn the English language in a pleasant atmosphere such as vocabulary games. They believe that in an interesting and communicative class learners can learn 80 percent of what they exposed to. Hence, apply language games in English class is very significant to create excitement for learners.
Nguyen and Khuat (2003), using games provides a relaxing and funny environment for learners, therefore, help them to learn better. They believe that learners are interested in friendly competition which motivates them to voluntarily involvement in the classroom tasks.
According to the methodology of teaching English, language game is an active method in which learners are placed in the centre. To achieve the goal of games, a player has to communicate with each other. In other words, they ought to discuss in their groups quickly in order to find out the final result to defeat other groups. It’s necessary for the players to use languages, to express necessary information for completing games. 
In language games, a teacher plays as a guide or an adviser, who elicits pupils’ reaction, helps them understand the problems which need to be discussed or the teacher may explain clearly the role of the players. The teacher sometimes supplies the new words, new structures that the players are unfamiliar.
Real situation of teaching and learning English
From applying new English teaching methods, "warm-up" has been become main stage in teachers' lesson plans. Some teachers have paid attention and prepared carefully warm-up activities. However, some others are not aware much about the importance of warm- up activities. They still think that these activities are unnecessary. Thus, instead of having better preparation for warm-up activities, they often check old lesson to get oral marks before teaching new lesson. This makes pupils stressful and the class time boring. 
Moreover, for pupils at my primary school, they have approached new teaching methods, but they seem to be embarrassing when they take part in some warm-up activities. To know exactly about this problem, I have investigated 69 pupils in 2 classes 5A and 5D by asking them the following questions: 
1. Please tick your choice in the square to answer the question: 
 "Do you like warm-up activities in English lessons?"
2. Why do (don't) you like warm-up activities in English lesson?
 ....................................................................................................................
A. very like
B. like	
C. normal
D. dislike	
After the survey, I get the bellow result:
Total 
very like
like
normal
Dislike
No
%
No
%
No
%
No
%
69 pupils
19
28%
25
36%
15
22%
10
14%
The result reveals that most of good pupils are interested in warm-up activities while lower pupils who are shy. Students’ different proficiency level in a class causes difficulty for teachers to choose activities which are suitable for whole class. Many activities can be applied well in this period but they also are boring in the other ones. Lots of warm-up activities make good pupils excited while bad pupils could not participate in. 
	Besides, my school is located in half-plain and pure agricultural area so pupils have less chance to communicate in foreign language in daily life. They are so shy and timid to speak as well as express their ideas, thoughts in warm-up activities so they seem not to want to take part in.
From those reasons, the study entitled "Applying some language games in "warm-up" part to create excitement and enhance learning English for grade 5 pupils" has been conducted with the hope to make teachers and pupils more aware of the importance of warm-up activities.
Some "warm-up" activities applied in teaching English 5.
Beginning from the actual situation as described in section reason initiatives proposed in my own experience teaching process, I tried to figure out some language games to motivate pupils to attract their attention. I am pleased to present some games for instance The God say., Slap the board, Lucky numbers, Pass the secret, Kim’s game, Mysterious pictures, First riddle, Find the other halves, Win the box, Crossword puzzle. These games have been applied in my school in recent years, especially creating excitement and enhancing learning English with the demonstration in some detailed units in textbook as below. 
Game: “The God says..”
Aim: Revise the words related to the lesson.
Time: 5 minutes
Preparation: name of activities 
Work arrangement: whole class
Procedure: 
The teacher instructs pupils to carry out actions by saying. If the teacher does not begin with The God says, the pupils do not follow the instruction. 
Teacher models with the whole class the first time. 
When the pupil does wrong, he or she will be out of the game by standing near the blackboard. 
Until the end of the game, anyone who failed will be punished. 
The punishment is copying the sound of different animals.
Specific lessons:
This game is capable applied to the following lessons: “Unit 12: Don’t ride your bike too fast!”, “Unit 13: What do you do in your free time?” or “Unit 2: I always get up early. How about you?”
Unit 2: I always get up early. How about you?
Lesson 1: part 1, 2, 3
Teacher says: The God says . Sit down!
Actions can be chosed: “Stand up”, “Do morning exercises”, “Brush your teeth”, “Cook dinner”, “Watch TV”, “Do homework”, “Have breakfast”, “Go cycling”, “Listen to music”, “Go to school”, “Play table tennis”, “Play badminton”, “Go fishing”.
Game: “Slap the board”
Aim: Revise the words related to the lesson.
Time: 5 minutes
Preparation: 8 words of means of transportation 
Work arrangement: group work
Procedure: 
Teacher (T) puts the flashcards of the words on the board.
T divides class into two teams Batman and Superman.
T invites each team four pupils to go to the blackboard and lines them up (two lines).
T calls out one word and the pupils in each team should slap quickly the corresponding word on the board. 
The team to slap quicker and more correct words will be the winner.
Declare the winner.
Specific lessons:
This game can be applied to any lessons in English 5 textbook, for instance:
Unit 3: Where did you go on holiday?
underground
motorbike
train
taxi
plane
boat
coach
bus
Lesson 2: part 1, 2, 3
Game: “Lucky numbers”
Aim: Revise the sentence patterns related to the lesson.
Time: 5 minutes
Preparation: 8 numbered questions 
Work arrangement: group work 
Procedure:
T puts the pictures of numbers on the board.
T divides class into two teams Cat and Dog.
Each team chooses a number in turn. The team will respond the requirement in each number. If responding is correct, they will get one mark. If it is wrong, they will spend right to answer to the left team. 
The team may score one mark without answering if they get a lucky number.
T gives feedback for each respond and marks for each team. 
The team with more marks will be the winner.
Specific lessons:
This game is capable applied to all the lessons in textbook to make a funny and interesting lesson, for example:
Unit 4: Did you go to the party?
Lesson 1: 4.5.6
Questions:
What did you do at the party yesterday? 
lucky number
Did you watch TV last night?
Did you eat lot of food at the party?
Where did you go on holiday?
What did you do last summer?
Where were you last week?
 lucky number 
Game: “Pass the secret”
Aim: stimulate pupils to remember sentences related the topic of the lesson. 
Time: 5 minutes
Preparation: 6 sentences related to the lesson 
Work arrangement: group work 
Procedure:
T divides class into 3 teams. Each team makes a line. 
A pupil sitting in the first line of each team goes to the board and receives the message from the teacher. He or she remembers the sentence. After that, he or she returns to the team and whispers the sentence in the next sitting pupil's ear. The game continues like that to the pupil standing in the last line. 
The last pupil in each team goes to board and report the message which the teacher whispered. The team having more correct sentences in the shortest time will be the winner. 
T checks and declares the winner 
T leads in to the new lesson.
Specific lessons:
This game can be applied to all the lessons in textbook, for instance:
Unit 5: Where will you be this weekend?
Lesson 3: 1.2.3
 * Given sentences:
I will swim in the sea.
He will build sandcastles on the beach.
They will eat seafood in the evening.
She will explore some caves.
He will take a boat trip around the islands.
They will sunbathe in the afternoon.
Game: “Kim’s game”
Aim: introduce new lesson through out the pictures 
Time: 5 minutes
Preparation: pictures 
Work arrangement: group work
Procedure:
T divides class into 4 teams. (books closed)
T hangs on pictures on the board.
T lets them look at pictures and asks them to remember quickly all activities in the pictures in 30 seconds. Then, T puts the pictures away.
Ask students to write down the names of the pictures. 
The team to show the right answers more quickly will win the game.
T shows pictures again to checks their answers.
T declares the winner and leads in to the new lesson. 
Specific lessons:
This game can be applied to many lessons in textbook, for instance:
Unit 6: How many lessons do you have today?
Lesson 1: 1, 2, 3
*Cue pictures: 
Game: “Mysterious picture”
Aim: check old lesson and introduce new lesson 
Time: 5 minutes 
Preparation: a picture and pieces of paper
Work arrangement: group work 
Procedure: 
T divides class into 2 teams. 
T hangs on the picture hidden 6 pieces of paper and asks Ss to open each piece in turn by answering the question in it. 
Each team in turn chooses piece of paper and answer the question to see picture. If the answer is correct, they will have 1 mark and if it is wrong, they will lose turn. Which team finding out the picture first, the game will stop and they will be winner. 
T checks, declares the winner and asks Ss guess the topic of the lesson through out picture. 
Specific lessons:
This game can be applied to many lessons in textbook, for instance:
Unit 8: What are you reading?
Lesson 1: 1.2.3
The topic: the stories
Then, T leads in new lesson.
1
2
3
4
5
6
Questions:
How do you practise reading?
How do you practise speaking?
How do you practise listening?
How do you practise writing?
When do you have English?
Why do you learn English?
Mysterious picture:
The story of Mai An Tiem 
Game: “First riddle”
Aim: find key word related to the topic of the lesson 
Time: 4 minutes
Preparatioṇ: 6 pictures
Work arrangement: group work
Procedure:
Teacher (T) divides class into 2 teams Fox and Rabbit.
T hangs the prepared pictures on the board and asks pupils to find out the name of animals in the picture and then take the first word of each word to make key word. Which teams finding the key word faster will be the winner. 
Pupils work in groups and find the key word.
T declares the winner and leads in to the new lesson. 
Notes: the key word consists of 6 letters.
Specific lessons:
This game can be applied to many lessons in textbook, for instance:
Unit 9: What did you see at the zoo? 
Lesson 1: 1, 2, 3
* Key word: ANIMAL
* 6 cue pictures:
ANT
LION
MONKEY
ALLIGATOR
NIGHTINGALE
IGUANA
Game: “Find the other halves”
Aim: practice giving and responding to advice on common health problems
Time: 6 minutes 
Preparation: 6 pieces of paper contain 6 half of sentences 
Work arrangement: group work 
Procedure: 
T divides class into groups of 4-5 students 
T hangs on 3 pieces of paper on the board and delivers the 3 other ones to groups.
Ss read the sentences in pieces of paper carefully and then couple with pieces of paper on the board to make meaningful sentences in the fastest time. 
Each group chooses a representative to run quickly to the board to couple pieces of paper. Which group complete fastest with more answers will be the winner. 
T checks answers and leads in to the lesson 
 Specific lessons:
This game can be applied to Unit 11 in textbook:
Unit 11: What’s the matter with you?
Lesson 2: 4. 5. 6
 Key: 
I have a 
backache.
You shouldn’t
carry heavy things.
I have a 
toothache.
You shouldn’t eat 
a lot of sweets
I have a 
stomach ache.
You should go to the doctor.
Game: “Win the box”
Aim: introduce the topic of the lesson through the pictures
Time: 5 minutes 
Preparation: 6 pictures of food or drinks, a box of candies
Work arrangement: group work
Procedure:
T divides class into 2 teams "Jerry” and "Tom".
T hangs 8 pictures in turn on the board.
Two teams raise their hands to have right to guess either "what is this?" or “What are they?” in the picture. If guessing is correct, they will one step closer to win the box. If it is wrong, they will spend right to answer to the left team. The team on the top first will be the winner.
T gives feedback for each guessing and moves Tom or Jerry to the next stair. 
T declares the winner and leads in to the new lesson. (The box is for the winner.)
Specific lessons:
This game can be applied to many lessons in textbook, for instance:
Unit 17: What would you like to eat?
Lesson 1: 1.2.3
* 8 cue pictures:
a packet of biscuits
a bar of chocolate
a glass of orange juice
a cartoon of lemonade
sausages
bottles
bananas
rice
 Game: “Crossword puzzle”
Aim: review the vocabulary related to the topic
Time: 5 minutes 
Preparation: a picture of crossword puzzle
Work arrangement: whole class
Procedure:
T hangs the picture on the board.
T tells the pupils that they are going to play “crossword puzzle game”.
Each pupil chooses a number in random from the square, and gives correct answer.
T gives feedback for every pupil’s answers.
Specific lessons:
This game can be applied to all lessons in textbook, for instance:
Unit 18: What will the weather be like tomorrow?
Lesson 1: 4. 5. 6
(The words are adjectives that are used to describing the weather.)
Crossword puzzle
6↓
1
65
S
5↓
W
1→
2↓
R
21
C
3↓
5
4→
S
6
3
4
Keys: 
6↓
S
N
5↓
O
W
W
1→
2↓
R
A
I
N
Y
C
N
3↓
L
D
4→
S
T
O
R
M
Y
U
U
N
N
N
D
Y
Y
 Game: “Noughts and crosses”
Aim: review the sentence patterns related to the lesson
Time: 5 minutes 
Preparation: a numbered table
Work arrangement: group work
Procedure:
Game: Noughts and crosses
- Draw 9 numbered cells. 
1
2
3
4
5
6
7
8
9
Divide class into two teams: Nought and Cross team.
Ask each team to take turns to choose a number, for each number there is a cue picture for them to ask and answer using the sentence patterns they have learnt in previous lesson. If they get it right they have one cross or nought. 
The winner will be the team who forms three successive noughts or crosses in a straight line.
Declare the winner.
 Illustrate with a specific lesson
Unit 15: What would you like to be in the future?
Period 96: Lesson 1 (task 4, 5, 6) Page 31
I. Objectives: By the end of the lesson, Ss will be able to:
Ask and answer the questions about future jobs, using “-What would you like to be in the future? –I’d like to be..”
Develop listening and writing skills.
II. Teaching method: Communicative method.
III. Teaching aids:
Student’s book, laptop, speaker, pictures
IV. Language focus: 
Vocabulary: a pilot, a doctor, an architect, a writer.
Sentence patterns: 
What would you like to be in the future?
I’d like to be a doctor.
V. Time: 40 minutes
VI. Procedure:
Steps and time
Teacher and student’s activities
Language focus
* Warm-up:
5 minutes
Game: Noughts and crosses
Draw 9 numbered squares
1
2
3
4
5
6
7
8
9
Divide class into two teams: Nought and Cross team.
Ask each team to take turns to choose a number, for each number there is a cue picture for them to ask and answer using “–What would you like to be in the future? –I’d..” If they get it right they have one cross or nought. The winner will be the team who forms three successive noughts or crosses in a straight line.
Lead-in: You have practiced speaking about future jobs. In today’s lesson, you are going to listen and write more about the future jobs.
Ss will be revised the old sentences and vocabulary.
Sentence patterns:
-What would you like to be in the future?
-I’d like to be a doctor.
Task 4: Listen and tick
10 minutes
Pre-listening:
Tell the class that they are going to listen and tick the correct pictures.
Have them to look at the pictures and identify jobs.
Ask students to guess the answers befor

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